﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Drifting.Graphics.EffectObjects
{
    abstract public class EffectObject : SceneDrawable
    {
        protected bool hide;
        protected GraphicsDevice device;

        public bool Hide
        {
            get { return hide; }
            set { hide = value; }
        }

        abstract public void Draw(Matrix view, Matrix projection);

        public EffectObject(GraphicsDevice device)
        {
            this.device = device;
        }
        
    }
}
